The Foundry has announced the winners of their first NUKE Non-Commercial competition! Many thanks to all who participated. Congratulations to the winners Salvatore Parigi, Ilan Fremder, Miguel Guerrero, Andi Novianto, and Madhuka Gunasekera! It has been a fantastic show of creativity and ingenuity. Contestants were tasked with creating a graphical interface for “X”, played by Gigi Edgley, of Runic Films’ forthcoming short science fiction film Hashtag. An exercise in using NUKE Non-Commercial, The Foundry released a non-commercial learning edition of their awarding winning NUKE software in April 2015. (Read our announcement back in July HERE.)
Check out the winning entries below and congratulate the winners in The Community forum.
The Foundry: Salvatore’s unique design and interaction between X and the HUD elements as well as the creative workflow and problem solving in the project scripts really impressed the judges. Salvatore took a different approach to the challenge and the result is a beautiful piece. Well done!
The Foundry: The judges felt that this shot was a very complete project demonstrating strong NUKE and compositing skill. Ilan’s project had one of the best organised node graphs and lots of great gizmos. Congratulations!
Best Sequence Runner-Up
The Foundry: The beautiful color palette and thoughtful design made this sequence stand out. Miguel’s entry shows off his compositing skill as well as unique design aesthetic. Great work!
Best Shot Runner-Up
The Foundry: Andi went above and beyond the brief, creating a range of animated HUD elements. The judges loved the surprise headgear in this shot. Good job!
The Foundry: This sequence wowed the judges who all loved the beautiful lighting and strong compositing, making this the clear choice for judges pick!
To see all of the great entries head over to The Foundry’s The Community forum.